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Three kids playing games on the school's computer: What could
possibly go right?
Getting a note from my math teacher to use the school's computer was
no problem given how much I had impressed him. Then I followed the
example of Jonathan and Luke as they entered the Auditorium at the
start of Directed Study and handed their notes to one of the
monitoring teachers. I did the same and we turned around and left.
The school's computer was in the 'teacher's lounge' on one of the
tables, so we got to take the back entrance to the 'office area' of
this open concept school and settle down. While Jonathan and Luke
were a little wary of a third wheel joining them, I soon proved my
worth.
This desktop unit, then referred to as a 'microcomputer', was the
TRS-80 Model I with a built-in Level I BASIC programing language and
four kilobytes of memory. TRS stood for Tandy Radio Shack,
the corporation and chain of stores which sold it, but lovers and
detractors of the computer line just called them Trash-80s. This
unit was missing a very important item: A cassette recorder.
The only means of persistent storage for the computer, without it
meant we would spend the period typing in a game program out of a
magazine and, with luck, have the last ten to twenty minutes of the
period to actually play it. Often, though, the process of typing it
in manually meant typos leaving the program to crash or worse
play oddly leaving us to wonder if that was how the game had been
intended to work or not. When on their own, Jonathan and Luke would
trade off who read the computer code out of the magazine and who
typed it in. With me there, we now had someone who could watch the
screen and verify that what was told was what was typed in. This
lead to a far better chance of having a game we could play once we
were done.
And play we did.
Still most of our time was spent looking at the gibberish of the
computer code and typing it. After several months of this I started
to notice patterns in this gibberish that seemed to correspond to
what happened once the game was running. With this in mind, I
encouraged small variations as we typed in the code of a familiar
program and sure enough they resulted in a desired change in the game
appearance and flow. By the fourth quarter of our Freshmen school
year, I felt I was now familiar enough with the patterns of gibberish
to write my own game. One of the nights I was at my father's house,
I pulled out the family's old manual typewriter and started typing
away. A few pages later I had completed what I intended to be a tank
battle game not unlike the Atari game of the time.
The next day, rather than type in a program from a magazine, I
convinced Jonathan and Luke to let us use the program I'd typed up at
home. After a little hesitation they agreed and we spent the next
two thirds of the period typing it in and the last third trying to
debug it as it didn't run at all. After this failure, I decided not
to subject Jonathan and Luke to another lost period and sought out
other times during the school day when I could squeeze in a little
one on one time with the machine. But those opportunities
were fleeting.
A few months after the start of the school year, my new friend Ed had
disappeared. He was no longer on the bus or at High School and I
went to his apartment to see what was up. His parents told me he was
gone and they didn't know to where. About six months later I bumped
into him at the combination drug store/diner in the apartment town
and asked where he'd been. Turned out he'd been 'thrown out of
house' by his family, but now had a job and was living with another
family. He asked what I'd been up to and I told him about the school
year, but more excitedly about using the school's computer. It
turned out the family he lived with had one and they didn't know what
to do with it. In short order I was invited over to their house to
show them how to type in games out of magazines and discovered they
had something I had never seen before: A manual. They also
had the cassette recorder so once we got the games typed in and
running, I figured out how to save them allowing the owner to load-up
and play a game on it whenever he wanted. In return for this, I was
allowed a couple hours each weekend to play with their computer on my
own.
I used this time to read the manual and tryout the examples it had.
The TRS-80 Level I computer manual was essentially a cartoon book
with a stick figure that talked about the basics of computer
programming and language structure. Soon the gibberish we'd been
typing into the computers for the past many months started to have
meaning and the structures of the code were the patterns I'd started
to see. With this new information, I was ready to review my tank
battle program and get it working, but looking at it I realized that
I really had no clue what I was doing at the time I typed it up and
tossed it aside.
My chance to use this family's computer also fizzed after a couple
months when I showed-up at the house to find that Ed was gone. No
news where he had gone to. As I'd been so helpful in the past
few weeks, they let me have one more chance to use their computer for
a few hours, though after that I should find another place to go
to...
But where was another place? While I had money stuffed
away in the bank, it was no where near enough to buy my own Trash-80.
So, I'd have to find a place where the computers were sitting around
and not being used. It occurred to me a Radio Shack store was the
obvious place, but with one at the capital city twenty miles away, or
the other one twenty miles west of my family's home town, there
seemed little hope. And the end of the school year was here, so
access to the school's computer would soon be gone, too.
As it turned out, I would be gone as well.
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